By pressing A, the player sends out an energy pulse that acts as a magnet, grabbing pickups from any distance and certain environmental objects, which can then be hurled forward with B. Kinesis and Stasis have made valiant returns as well. I can attest to the infinite usefulness of the Plasma Cutter, while the Arc Wielder just takes up inventory space. Despite the robust selection of weaponry, players will quickly realize which weapons are useful and which ones are best left at home, as you can only carry four weapons at a time. The Pulse Rifle toggles between being an AK-47 and a shotgun. In the case of the Line Gun, alternate fire mode switches from a wide horizontal beam to spitting out timed mines. Sometimes the change is subtle, as in the Plasma Cutter (changing the orientation of the beam from horizontal to vertical), but other times, it’s an entirely different weapon. Turning the Wii Remote on its side (gangsta style) activates the gun’s alternate fire mode. An impressive range of weapons are available, most from the original game, and almost all have very distinct uses. Most weapons work best when aimed at the limbs and joints, as strategically dismembering your opponents provides the key to victory. That is an impressive feat for any horror game, much less one that marches you forward.Īs for the gameplay, Visceral has done a respectable job of giving the player lots of combat options, as well as preserving what made combat in the original Dead Space so interesting. And I mean you as the player, not you as the playable character. The action does, however, pull you in fairly early, and you will eventually succumb to the same sense of paranoia that has overtaken the other survivors. The script is uplifted by the dedicated voice actors, who take their jobs seriously and add much-needed weight to an otherwise cliché script. Once you find your way to the Ishimura, veterans of the original game will find many familiar areas lovingly recreated, and several new places as well. A few terrifying reveals are connected by lots of corridor shooting. The game is paced much like a horror movie with action overtones. Along with an ever-shrinking group of survivors, you will explore both areas in an attempt to stay alive and find answers. Your character is a police detective on Aegis VII called in to investigate a rash of murders and suicides. On top of that, the removal of the "Marker" unleashes a horrific alien infestation on the colony, which quickly spreads to the orbiting "planetcracker" mining vessel, the USG Ishimura. From there, the storyline moves along more or less as it was destined to, according to the numerous pieces of meta-fiction surrounding the games: the mining colony of Aegis VII discovers an alien artifact that causes the colony’s personnel to go violently insane. Homages to the previous title are sprinkled liberally throughout-the opening mission takes place where the original game ended, for instance, its narrative imparting new weight on the final tense moments of the 2008 sequel. I would almost go so far as saying that Extraction was made with Dead Space fans in mind. Players need not necessarily play the original Dead Space to understand the story of Extraction, as the latter is a prequel, but it certainly helps. It would seem that the "light-gun" genre is here to stay on Wii, but as long as developers keep the bar exactly this high, I have no qualms about it. The thing is, it’s such an excellent game that I don’t care. There is more camera shake than Resident Evil: Umbrella Chronicles, but less than Darkside Chronicles, and it’s more engaging and cinematic than House of the Dead: Overkill, but for all its bells and whistles, Dead Space: Extraction is an on-rails, light-gun shooter. Developer Visceral has been reluctant to call it that, preferring the phrase "guided first-person experience," but such taxonomic subtleties are meaningless the second you start playing the game. I’m not going to lie and say that Extraction is anything but an on-rails, light-gun shooter, but I will tell you that it’s an extremely good one.
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